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Featherstone's algorithm : ウィキペディア英語版 | Featherstone's algorithm Featherstone's algorithm is a technique used for computing the effects of forces applied to a structure of joints and links (an "open kinematic chain") such as a skeleton used in ragdoll physics. The Featherstone's algorithm uses a reduced coordinate representation. This is in contrast to the more popular Lagrange multiplier method, which uses maximal coordinates. (Brian Mirtich's PhD Thesis ) has a very clear and detailed description of the algorithm. Baraff's paper ("Linear-time dynamics using Lagrange multipliers" ) has a discussion and comparison of both algorithms. ==References==
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抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Featherstone's algorithm」の詳細全文を読む
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